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Mobile App Development

Apps people actually open.

We build for iOS and Android from a single codebase, get a focused first version in front of real users, then improve it on what their behaviour tells us rather than what the roadmap assumed.

What’s included

  • React Native
  • Flutter
  • iOS
  • Android

One

codebase, both stores, one team maintaining it

100%

code and IP ownership stays with you

Capabilities

What we deliver

Cross-platform and native apps for iOS and Android, with AI features that make them genuinely useful every day.

  • One codebase, both stores

    React Native or Flutter, with each platform's conventions respected so neither side feels like a port of the other.

  • AI features that earn their place

    Voice input, smart search, document scanning. Added because they remove a step, not because they demo well.

  • A first version in weeks

    A narrow release goes to real users early. What they do with it sets the next three months, not a workshop.

  • The backend behind it

    Auth, payments, push, offline sync and an API that will not need rewriting the first time usage multiplies.

  • Release, measure, repeat

    Crash reporting, event tracking and funnels, so each release is judged on numbers instead of opinion.

  • Store launch, and after

    App Store and Play submission, review responses, and a support plan that does not end at handover.

Why it works

In front of real users sooner.

An app nobody opens is a more expensive failure than an app that launched narrow and grew. We optimise for the first real user, not the feature list.

Technologies we use

  • React Native
  • Flutter
  • Swift
  • Kotlin
  • Expo
  • Firebase
  • Supabase
  • Stripe
  1. Faster to a real user

    One codebase roughly halves build time, and you learn from live usage months earlier than a two-team native build.

  2. Built to be maintained

    One codebase, one design system, one team. Not two apps quietly drifting apart over a year.

  3. Secure where it counts

    Encrypted storage, proper session handling and data practices that survive a procurement review.

  4. Better after launch

    Monthly releases driven by what the analytics show, rather than by whoever asked most recently.

How a mobile project runs

  1. 01

    Discover

    We agree the one job the first release has to do well.

  2. 02

    Design

    Flows and screens for both platforms, prototyped on a real device.

  3. 03

    Build

    Two-week sprints, with a TestFlight or internal build at the end of each.

  4. 04

    Launch

    Store submission, review responses and a staged rollout.

  5. 05

    Improve

    Monthly releases driven by crash reports, funnels and real usage.

Mobile apps: common questions

Straight answers to what we are asked most often.

Cross-platform for most products. You get native quality at lower cost and one codebase to maintain. We recommend native when the app leans hard on device hardware, such as continuous background location or heavy camera work.

A focused first release is usually eight to twelve weeks including store review. We would rather get real users on a narrow app than spend six months on a wide one.

It depends on integrations and platforms, so we do not publish one number. After a discovery call you get a fixed scope and a fixed price for the first release.

Yes. We start with a code and architecture audit and tell you honestly whether it is worth keeping. If it is, we stabilise it before adding anything new.